<?xml version="1.0"?><?xml-stylesheet title='XSL_formatting' type='text/xsl' href='dxs_rss.xsl'?><rss version="2.0"><channel><title>All Forums</title><link>http://www.dxstudio.com/forumbrowse.aspx</link><description>This feed returns all posts without categorization.</description><language>en-us</language><pubDate>Fri, 30 Jul 2010 22:33:22 GMT</pubDate><lastBuildDate>Fri, 30 Jul 2010 22:33:22 GMT</lastBuildDate><docs>http://www.dxstudio.com/rss/</docs><generator>DX Studio Team</generator><managingEditor>support@worldweaver.com</managingEditor><webMaster>support@worldweaver.com</webMaster><item><title>I left several weeks</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=aa33f1d3-cd32-439a-9f11-93539d2a0d95</link><description>&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;Hello,&lt;br/&gt;
I just wanted to say that I left several weeks.&lt;br/&gt;
I will work on a project outside of here.&lt;br/&gt;
And just Good luck in your projects.&lt;br/&gt;
thank you for everything.&lt;br/&gt;
You helped me a lot.&lt;br/&gt;
&lt;br/&gt;
And Good hope to you.&lt;br/&gt;
Charles&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;several weeks? You make usually one project in only one day :-O Good luck, whatever you do :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;Hey funkas hi, &lt;br/&gt;
&lt;br/&gt;
I will not post more demos here. is what I mean.&lt;br/&gt;
I want to sell small games. So I do not contribute.&lt;br/&gt;
For I have no experience of responding to people. There only thing I could do was not very good demos.&lt;br/&gt;
&lt;br/&gt;
So I wanted to wish good hope in your projects.&lt;br/&gt;
I can not do much else.&lt;br/&gt;
I will work with DX Studio. Hoping that I have all the features I need to publish the games.&lt;br/&gt;
&lt;br/&gt;
I will sometimes say hello.&lt;br/&gt;
but the end.&lt;br/&gt;&lt;br/&gt;</description><pubDate>Fri, 30 Jul 2010 22:33:22 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=aa33f1d3-cd32-439a-9f11-93539d2a0d95</guid></item><item><title>Starcraft 2 anyone?</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=81771b8c-2011-4b19-a777-14fe62a9308f</link><description>&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;I'm getting it this week, is anyone else?&lt;br/&gt;
&lt;br/&gt;
I really liked the first one and brood wars, but the battle.net play was the BEST.  Playing against a real person and Use Map Settings (UMS) games are so much fun, I can't wait!&lt;br/&gt;
&lt;br/&gt;
My battle.net name is the same as this one, so add me to friends if you want.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;Actually, I'm not sure if I should go for it. Played the first one a lot, really. &lt;br/&gt;
Haven't checked yet if the v2 would bring in that much new things. The trailer is cool, tho&lt;br/&gt;
&lt;a href="http://www.youtube.com/watch?v=WBLV_6HnUpI"&gt;http://www.youtube.com/watch?v=WBLV_6HnUpI&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;hey BUnzaga, i have sent a PM into your dx box&lt;br/&gt;&lt;br/&gt;&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;Its good to see that they got mr T to do the voice over. I pity the fool...&lt;br/&gt;&lt;br/&gt;&lt;b&gt;JimmDaBimm&lt;/b&gt;&lt;br/&gt;I'm going to buy it today. It's bad that Blizz doesn't care about privacy and support strong DRM... but uh, i want this game! It also has an really cool "Level-Editor" that enables you to make every kind of game, even Tetris or an Ego-Shooter. But OK, it is an RTS-Engine so not every kind of game will also look good ;).&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;You guys will report your impressions here, will'ya?  ;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;JimmDaBimm&lt;/b&gt;&lt;br/&gt;I will ;):&lt;br/&gt;
&lt;br/&gt;
I played the first 7 Missions (of 26) now and it really rocks (but didn't had that much time for playing)! It has a great storytelling, great graphics (it don't look super A³ awesome, but it looks good) and varied missions. And the missions are really cool with really nice ideas, it is not only "destroy all enemies!".&lt;br/&gt;
I also played a bit online. 3on3 vs KI but we loosed really bad against the KI on "normal". The main problem for us was that we didn't played the first Starcraft and also don't know every unity, possibilities, etc yet. So i'm staying at the single player campaign for now ;) and also playing some rounds Tower Defense (a great mod :)).&lt;br/&gt;
&lt;br/&gt;
Soo, overall it is a "must have" for RTS-Fans, and the 39€ will be a good investment. Even if you only get one of the three campaigns you will get many hours of pure fun with a perfect game(Blizzard quality at its best ;)).&lt;br/&gt;&lt;br/&gt;</description><pubDate>Fri, 30 Jul 2010 21:43:54 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=81771b8c-2011-4b19-a777-14fe62a9308f</guid></item><item><title>Help With Marble Game</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=9c804f0e-0d1b-44bf-83bc-02fe4e3afa08</link><description>&lt;b&gt;Mihai76&lt;/b&gt;&lt;br/&gt;I have a problem with the part where i make the ball get moving.Could you help me with some script and some explanations so I can understand.The game i want to make is like the one fuond on youtube: "A marble based game written in DX Studio" , http://www.youtube.com/watch?v=c6yspGX6B2w;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;&lt;a href="http://www.dxstudio.com/forumtopic.aspx?topicid=9e61c16b-2335-431a-b0a2-5a2e623c390b"&gt;http://www.dxstudio.com/forumtopic.aspx?topicid=9e61c16b-2335-431a-b0a2-5a2e623c390b&lt;/a&gt; Hi and welcome to dx studio, I hope you enjoy your time here. Feel free to ask any questions here on the forums, this community is very friendly.&lt;br/&gt;
The link shows you a fully working demo of a marble game I made some time ago, with a bit of tweaking you will do your marble movement without any problems:)&lt;br/&gt;
BTW: your name is very familiar in my country, where are you from?:) sorry for being such curious:)&lt;br/&gt;&lt;br/&gt;</description><pubDate>Fri, 30 Jul 2010 20:21:38 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=9c804f0e-0d1b-44bf-83bc-02fe4e3afa08</guid></item><item><title>v3.2.64 Beta (v3 service build beta) Ready</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=01d5472a-40f6-47fe-9821-6470c795a16c</link><description>&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;While the last bits are done for the first v4 beta, we've got one more service build to get out.  This is a beta of the service build, which if all is well, should go out on Monday.&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/downloads/DXStudioAdvancedSetup2.exe"&gt;Download v3.2.64&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
This build should fix memory related problems with the editor, along with system.video.stop.  In complex scene with lots of definitions, auto-hiding the Definitions window will also now give a big editor speed boost if required.&lt;br/&gt;
&lt;br/&gt;
The player was tweaked to handle unloading of textures in sprites completely, but to make sure this hasn't introduced any problems, releasing this build as beta first is probably a good idea.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Thanks Chris!  I'll give it a pretty through go starting right now :-)&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;</description><pubDate>Fri, 30 Jul 2010 20:01:24 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=01d5472a-40f6-47fe-9821-6470c795a16c</guid></item><item><title>Stand By - Android Betas Coming Soon</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=4d874483-66e8-454c-b5c8-dea3c85c3886</link><description>&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;We're getting close to the beta testing of the Windows+Mac+Linux JOGL player and Android players.  Stay tuned - the release news and a download will be posted here as soon as it's ready.... :-)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;hehe, can't wait...&lt;br/&gt;
So I will buy a HTC Desire today to get me ready to break your betas ;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;So, I have now an Android mobile. (Got a nexus one)&lt;br/&gt;
where is the beta? :):):)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;I also have an android, what do I install on the droid itself to play the files?  Would I just click a dx studio file and it will automatically play, or do I have to install a 'player' and then separately download/install the app?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;The player will be embedded with your game (so you can have your own icon), although for testing it might be quicker to run the player with the doc as an arg (smaller update).&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;After playing with my nexus one for a few hours i want to start working on a cool dxs games even more. My blackberry just got obsolate... :) (typing this from my nexus. The browser is blacing fast.)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;Yea after I got my EVO I began to wonder how I ever lived without it.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;this works on the sony clié peg-tj35?&lt;br/&gt;
&lt;a href="http://www.google.ca/images?hl=fr&amp;q=sony%20cli%C3%A9%20peg-tj35&amp;um=1&amp;ie=UTF-8&amp;source=og&amp;sa=N&amp;tab=wi"&gt;http://www.google.ca/images?hl=fr&amp;q=sony%20cli%C3%A9%20peg-tj35&amp;um=1&amp;ie=UTF-8&amp;source=og&amp;sa=N&amp;tab=wi&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
i have a old clié ...&lt;br/&gt;
Chris please i can? i want to test me too :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;Does that phone run the Android OS?  That is the key factor.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;The open GL es?  its not works? on &lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;No&lt;br/&gt;
The operating system on the phone.&lt;br/&gt;
http://www.android.com/&lt;br/&gt;
It is like Windows or OS X for certain phones.  It is a Linux based OS and is required to run Android applications.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;Yea, once you have a droid, you can't live without it.  It is like high speed internet vs dialup. :P&lt;br/&gt;&lt;br/&gt;&lt;b&gt;JimmDaBimm&lt;/b&gt;&lt;br/&gt;Which Version of Android will we need?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;@JimmDaBimm - 2.1 for the first tests - support for others will come as feasible.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;Think I'll cover the "Linux Desktop" testing area (having Ubuntu dual boot here).&lt;br/&gt;
Just got me an LG KP500 as my personal first venture into smart phones - a "real big one" with Android on it will come up some time laters ;) &lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;This weekend I could test on the verizon droid phone my best friend/roomate has&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
@Chris:  ummm we'll still get a quick service release for 3.2.57 that'll fix some of the minor issues ( like the visible at runtime issue ) right ;-)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Also is it officially called "The Android DX Player" or "The Java DX Player" or "The JOGL DX Player" ?&lt;br/&gt;
&lt;br/&gt;
Or is there more than one because the Android is maybe different somehow?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;I am chomping at the bit to be able to test on my EVO :)&lt;br/&gt;
I have been using this engine for only a few hours over the last two days and I already have a game well underway (and I possess limited programming experience).&lt;br/&gt;
I have to say, you have a convert to the Studio life.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;@chris: i plan to use Ubuntu in Virtualbox under windows for developing crossplattform with dxs. Is this a good plan or should i go a different way?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;@Seminus - in theory that should be OK if it can pick up the DirectX hardware OK.  The Android player will include an Eclipse project, and all tools to build will be Java (so can run on anything).&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;Thanks, I thought more for testing the linux player. &lt;br/&gt;
For building the android I would go with windows anyway.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;So does this mean Linux servers, or will we still need a windows box for the service.exe ?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;Still Windows for the server, but we could look at a port after we've got v4 out. :-)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;Chris,&lt;br/&gt;
With the first version of windows linux MAC player, I'll be able to build in 3D? and with physics? &lt;br/&gt;
if yes, is that I can use a v3 document for build with the V4? thanks&lt;br/&gt;
Charles&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;And need to accept another terms to use for commercial? "windows linux MAC player"&lt;br/&gt;
Charles&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;The first cross platform releases will be 2D only - 3D coming ASAP after, and that will include physics.&lt;br/&gt;
&lt;br/&gt;
You will be able to run v3 documents, but not all Windows player features will be supported, so you'll need to check capabilities.&lt;br/&gt;
&lt;br/&gt;
Players that include source code will have a different set of terms of use, but full commercial rights to use.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;&amp;gt; &lt;i&gt;Players that include source code will have a different set of terms of use, but full commercial rights to use. &lt;/i&gt;&lt;br/&gt;
&lt;br/&gt;
Sorry I don't think I understand that...  Are you saying that the jogl player will be open source?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;Android is the prime case for open source - JOGL maybe.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;Thanks Chris...&lt;br/&gt;
i look for the cross platform &lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;I looked for to publish a game on a commercial Stand alone console game :&lt;br/&gt;
&lt;br/&gt;
Wii 7 000$, Xbox 40 000$ PS3 80 000$, &lt;br/&gt;
&lt;br/&gt;
Here is my chance to make small games, and is a good time.&lt;br/&gt;
In addition to the other engine are too hard for me or poorly made.&lt;br/&gt;
it lacks simplicity.&lt;br/&gt;
&lt;br/&gt;
the DXS...&lt;br/&gt;
I am fortunate to do, here. DXS is well made in +.&lt;br/&gt;
A big thank you, that'll never be, at the height of my gifts here.&lt;br/&gt;
&lt;br/&gt;
if i have to build on the cross platform i will be in the sky, Chris. &lt;br/&gt;
i will wait for this&lt;br/&gt;
&lt;br/&gt;
It's a frank talking&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;other..&lt;br/&gt;
&lt;br/&gt;
I'd love to have a nice logo.&lt;br/&gt;
I do not want to disturb. but the bar gets on the logo.&lt;br/&gt;
Plus I do not like the logo. I would like to have a powerful logo.&lt;br/&gt;
&lt;br/&gt;
look this :S&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/edb9c854-dd2b-4f09-983e-b02c060804bc.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;The first beta today?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;Is it today?  I have a game finished and ready to test on my EVO. :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;We're doing some internal alpha testing first to make sure we're not flooded - not long now... :-)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;hey!! :D hey hey!!   is today the beta? :) i'm ready to test hehe&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Also my best friend just got a new HP Netbook that I am very eager to test on too ;-)&lt;br/&gt;
&lt;br/&gt;
So we have "droid" phone from verizon wireless and a HP Netbook for testing now :-D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;StereoMike&lt;/b&gt;&lt;br/&gt;I just bought an x10 mini pro (the tiniest android phone I know of). I know it has only 600mHz and won't do all the fancy snapdragon stuff, but it is so small, I had to buy it. And 3D is possible to quite a degree. I really love my new phone (had a SE p900 since stone-age).&lt;br/&gt;
Will the android player run on any android hardware (with differences in performance), or does the player check for 3D hardware?&lt;br/&gt;
&lt;br/&gt;
mike&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;Currently, from what I understand, the only requirement is that the phone is using android OS 2.1 or higher.  The player isn't even in 3d yet.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Bach&lt;/b&gt;&lt;br/&gt;Which means it won't run on the x10 - the x10's are currently running on a modified 1.6..&lt;br/&gt;
&lt;br/&gt;
Sorry StereoMike :(&lt;br/&gt;
&lt;br/&gt;
Cheers,&lt;br/&gt;
Bach&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;@StereoMike: Bach is right, currently it runs 1.6, but don't panic, Sony allready has announced to update it to 2.1 at the end of the year. Perhaps there will be an inofficial update already earlier by the active Android community like for most phones. :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;StereoMike&lt;/b&gt;&lt;br/&gt;Thanks for your comments!&lt;br/&gt;
I heard about the 2.1 upgrade (there is even a petition happening to ask sony for skipping 2.1 and go for 2.2).&lt;br/&gt;
Gladly I bought the mobile for being a small phone, not for being my android testmachine.&lt;br/&gt;
For that I plan on getting the notion ink adam, when it ships (I hope it does...).&lt;br/&gt;&lt;br/&gt;&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;General question. For the last 3 years I haven't used a mobile phone. I dont like them and I find them antisocial. But I will probably be buying an iphone or android for development purposes.&lt;br/&gt;
&lt;br/&gt;
Does anyone know of any good links that will tell me what to buy. I live in Spain with vodaphone coverage and orange but havent got a clue how these phones work network wise including payments.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shane Barnett&lt;/b&gt;&lt;br/&gt;Well I think the Android phones are not anti social.  In fact, I never was one for keeping up with my Facebook contacts (family and friends from years years ago), but I find that the apps make it so easy to drop in and say hi or at least keep up with what is going on with them.&lt;br/&gt;
But that is me.  I work alot so having the different ways in my popocket to keep in touch has done the exact opposite for me and I am now much more social because of the phone.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;@chris: my nexus one wants me to upgrade to android 2.2. bad idea if I want to use it for the dxs beta?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;No prob - is just a minimum.&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;:) thanks chris.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;@Chris:&lt;br/&gt;
Will DXS android build support this new copy protection from google too?&lt;br/&gt;
&lt;a href="http://www.engadget.com/2010/07/28/new-licensing-service-replacing-existing-copy-protection-metho/"&gt;http://www.engadget.com/2010/07/28/new-licensing-service-replacing-existing-copy-protection-metho/&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
:)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Owen&lt;/b&gt;&lt;br/&gt;@Seminus&lt;br/&gt;
I just read through the article you linked, and it should be possible to integrate the copy protection scheme into the android player, although I will need to do some research into the limitations of the system first. &lt;br/&gt;
&lt;br/&gt;
The only pitfall I can predict, is if the protection scheme is locked to the android app (our player currently runs as a single app, loading different documents as required).&lt;br/&gt;
&lt;br/&gt;
I will investigate further and keep you updated in this thread.&lt;br/&gt;
&lt;br/&gt;
@Everyone&lt;br/&gt;
Currently, I am developing the Android player with the 2.1 sdk, but there may be the possibility to compile it against the 1.6 sdk, again - stay tuned to this thread and I will post an update in the next few hours.&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Bach&lt;/b&gt;&lt;br/&gt;Great stuff. Can't wait to get my hands on the android player :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;Great! thanks for looking into it Owen. Same here, can't wait for the first android and crossplatform player :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Owen&lt;/b&gt;&lt;br/&gt;Hey all,&lt;br/&gt;
&lt;br/&gt;
Apologies for the later than planned reply (busy busy!).&lt;br/&gt;
&lt;br/&gt;
Copy protection (Android) looks like a strong possibility, as long as the document is being sold on the Android marketplace.&lt;br/&gt;
&lt;br/&gt;
Building against the 1.6 sdk was also succesful, although the resultant player was not quite as fast as when built with the 2.1 sdk. It is possible that we will keep this backwards compatibility (as long as no complications pop up).&lt;br/&gt;
  &lt;br/&gt;&lt;br/&gt;&lt;b&gt;Bach&lt;/b&gt;&lt;br/&gt;Great news Owen!&lt;br/&gt;
&lt;br/&gt;
Thanks&lt;br/&gt;
Bach&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;Sounds good. :)&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;</description><pubDate>Fri, 30 Jul 2010 10:37:14 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=4d874483-66e8-454c-b5c8-dea3c85c3886</guid></item><item><title>Underworld Warrior</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=3822f594-3974-4827-b6a1-658f4b9821c9</link><description>&lt;b&gt;dexsoft-games&lt;/b&gt;&lt;br/&gt;Dear Friends,&lt;br/&gt;
we published new pack: &lt;a href="http://www.dexsoft-games.com/models/underworld.html"&gt;Underworld Warrior animated character Model pack&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;img alt="" src="http://www.dexsoft-games.com/models/images/characters/fantasy/underworld/underworld_banner.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;img alt="" src="http://www.dexsoft-games.com/models/images/characters/fantasy/underworld/underworld_banner2.jpg" /&gt;&lt;br/&gt;
&lt;b&gt;&lt;br/&gt;
Animated model,&lt;/b&gt; 12 animations!, 5600 triangles (LOD 1000 triangles), textures in TGA, PNG and DDS format, ready to use in your 3D work. All animations in one file, except for DTS file where animations are separate DSQ files.&lt;br/&gt;
First week rebate offer &lt;b&gt;only 19.99&amp;euro;&lt;/b&gt; &lt;br/&gt;
instead of 29.99&amp;euro;&lt;br/&gt;
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More details on: &lt;a href="http://www.dexsoft-games.com"&gt;www.dexsoft-games.com&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;</description><pubDate>Fri, 30 Jul 2010 05:50:49 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=3822f594-3974-4827-b6a1-658f4b9821c9</guid></item><item><title>Funny youtube video</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=ac2dd4a0-2541-453a-8be7-c9979963ea80</link><description>&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;Hi,&lt;br/&gt;
&lt;br/&gt;
i have one video from my brother lol heheh&lt;br/&gt;
&lt;a href="http://www.youtube.com/watch?v=kb4mU59-7jE"&gt;http://www.youtube.com/watch?v=kb4mU59-7jE&lt;/a&gt;&lt;br/&gt;
is a dog driver&lt;br/&gt;
&lt;br/&gt;
if you have tubes you :) ...&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;It seems to drive better than many humans, we can see on the roads. :D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Definately better than most people I seen driving in my country!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;heheheh yes lol&lt;br/&gt;&lt;br/&gt;</description><pubDate>Thu, 29 Jul 2010 21:23:26 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=ac2dd4a0-2541-453a-8be7-c9979963ea80</guid></item><item><title>Dynamic shadows still inverting on some meshes</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=0e002b78-73b3-4a68-bd00-8a5e4ac2bd80</link><description>&lt;b&gt;emptyhead41&lt;/b&gt;&lt;br/&gt;Hi. Following on from the advice given about the meshes perhaps not being closed, I checked as best I could and there doesn't appear to be any gaps in the mesh. I am doing this by eye though, but I've zoomed in very close to each vertice to make sure there wasn't 2 very close together so i'm quite confident about this.&lt;br/&gt;
&lt;br/&gt;
Any other advice?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;The problem is definitely in your mesh. Since we have no export tool from DXS (several times promised), there is no way to check your meshes. I'd suggest to post one of them in format, you tried to import.&lt;br/&gt;
&lt;br/&gt;
There is known problem with some meshes. For example these two crates. Only one of them casts shadow: &lt;a href="http://www.dxstudio.com/forumuser/docs/ed4b367b-96d0-4260-80e8-6c7c0c773f92.dxstudio"&gt;shadows.dxstudio&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;Well, the crate that doesn't want to cast shadow in example above, has DXSHADOW subgroup defined. After I removed this subgroup, the crate casts shadow as expected. ...Looks like another bug to check.&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/28783e0f-1d7e-4f67-b4e7-c6e57b2d7e2b.dxstudio"&gt;shadows_2.dxstudio&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;@Funkas - I'll check the DXSHADOW of the crate.  The code is looking OK, so it's the models that do it.  @emptyhead41 - posting your mesh in FBX might help?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;David Shute&lt;/b&gt;&lt;br/&gt;@emptyhead41: I had a look at the smaller 'ship' mesh in your example on the other thread (which seems to have mysteriously vanished?) - it does look like the mesh is a bit odd - is there some kind of 'mirror' or 'flip' modifier on it?&lt;br/&gt;
&lt;br/&gt;
It consists of a subgroup inside another subgroup - the inner subgroup has all the vertex/face data, but if I create a mesh with just that subgroup then the shadow works perfectly, but the ship appears flipped front to back, and the faces are all inside-out - implying some sort of transformation in the outer subgroup.  I'm not familiar with Blender so this is a guess, but maybe you just need to 'collapse the stack' of modifiers and transformations before you export it?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;emptyhead41&lt;/b&gt;&lt;br/&gt;Hiya. Here's one mesh that has this problem. It's a mesh created in sculptris, exported as an obj then exported from blender 2.49b as an fbx.&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/c08ef11a-c693-4525-84fb-70204686b9d9.zip"&gt;sculptris to blender2.zip&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
@david: hmm. I'll have a look at that. Maybe the exporter flips the axes. Blender uses z as up. Still I've just used autodesks fbx converter on the sculptris obj file and i have the same problem. I'm afraid i'm not really skilled enough with 3d modelling to know exactly what you mean by subgroups, but i do notice if i expand the mesh in the definitions section i have:&lt;br/&gt;
- DXMeshRootNode&lt;br/&gt;
  |- RootNode&lt;br/&gt;
     |- (name_of_preconverted_mesh)_root&lt;br/&gt;
        |- default&lt;br/&gt;
&lt;br/&gt;
whereas any primitive meshes i create with the mesh creator in dxstudio only contain&lt;br/&gt;
- Root&lt;br/&gt;
&lt;br/&gt;
Are these subgroups? If so it does seem strange that there are so many.&lt;br/&gt;
&lt;br/&gt;
Ok i've just edited the xml of this mesh and took out the extra groups only leaving the one with the mesh data and the shadows do work correctly, but like you say the faces are all inverted, ie facing inwards.&lt;br/&gt;
&lt;br/&gt;
Just checked a couple more meshes and yes the ones that work have only one group and the others have 2 or more. The extra groups only have transformationmatrix data values of integers -1 to +1, although some have odd values (eg. -0).&lt;br/&gt;
&lt;br/&gt;
So the problem is the extra groups. Any idea why this is happening? Is it dxstudio importing it wrong or something else? Bearing in mind I've used 2 different methods of converting to fbx.&lt;br/&gt;
&lt;br/&gt;
Thanks very much for your help guys. It's much appreciated. +1 rec to you david for that insight about the groups.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;emptyhead41&lt;/b&gt;&lt;br/&gt;Ok. Been doing some messing around with the xml source for a problem mesh.&lt;br/&gt;
At first it had 2 groups, and as david said above, 1 contains the mesh data and 1 just contains a transformationmatrix value.&lt;br/&gt;
If I get rid of the extra group the mesh gets it's faces inverted but the shadowing works correctly.&lt;br/&gt;
&lt;br/&gt;
If i then edit the transformationmatrix value for the remaining group from;&lt;br/&gt;
    transformationmatrix value="&lt;b&gt;0.5&lt;/b&gt;,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1"&lt;br/&gt;
&lt;br/&gt;
to;&lt;br/&gt;
    transformationmatrix value="&lt;b&gt;-0.5&lt;/b&gt;,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1"&lt;br/&gt;
&lt;br/&gt;
then the normals are correct again, but the shadows are back to being incorrect.&lt;br/&gt;
&lt;br/&gt;
Is this info of any use?&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;The problem is the Root subgroup called "DXMeshRootNode". It comes with Blender dxmesh exporter I suppose.&lt;br/&gt;
You can get rid of it so cut anything else from the mesh in definition pane. Then paste it before or after this subgroup but not inside! After this you can delete "DXMeshRootNode" but it's not required.&lt;br/&gt;
&lt;br/&gt;
PS: I recommend not to use any dxmesh converters, but format like .X instead.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;emptyhead41&lt;/b&gt;&lt;br/&gt;@funkas: didn't use dxmesh exporter. Used standard fbx exporter in blender and also tried autodesks own fbx converter. Both gave me a DXMeshRootNode when imported to dxstudio.&lt;br/&gt;
&lt;br/&gt;
Also i've discovered the amount of groups don't actually make a difference. If i alter any of the transformmatrix values to flip the normals (ie. original values in dxmeshrootnode: transformationmatrix value= "1,0,0,0,0,1,0,0,0,0,&lt;b&gt;-1&lt;/b&gt;,0,0,0,0,1" &lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/495246ea-b820-4ba9-8045-db4e7dd5c188.png" /&gt;&lt;br/&gt;
change to: transformationmatrix value="1,0,0,0,0,1,0,0,0,0,&lt;b&gt;1&lt;/b&gt;,0,0,0,0,1"  )&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/18607f1c-2d64-491b-ae12-458025f2e5a2.png" /&gt;&lt;br/&gt;
&lt;br/&gt;
the shadows work fine, but of course the normals are inverted.&lt;br/&gt;
&lt;br/&gt;
If i then check 'draw backfaces' it appears mostly correctly but drawing twice the triangles (i assume) with a small area around the mesh where a shadow doesn't get drawn. (see image)&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/08907112-0256-4119-8d7c-a04d5d91f7a1.png" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;Strange. I loaded your obj file into TrueSpace then exported as x. And all problems are gone.&lt;br/&gt;
Here is x-file from trueSpace: &lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/7bf6dac5-bf95-487a-86ba-8e32e17bed8e.zip"&gt;model.zip&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;emptyhead41&lt;/b&gt;&lt;br/&gt;Hmm. Thanks Funkas. You're right. Thats a bit weird. I guess I'm going to have to try and use truespace. Tried before, but found it's user interface not quite my cup of tea. Will give it a go again i suppose.&lt;br/&gt;
&lt;br/&gt;
Thanks very much for looking into this, it's much appreciated. Now i can finally throw a level together and get cracking with using dxs properly. Thanks alot everyone. +1 rep to you funkas. Actually while you're here do you know if truespace can render to texture for creating normal maps, etc? Thanks so much man.&lt;br/&gt;
&lt;br/&gt;
I imagine it's still a bug somewhere tho. Maybe in DXS's fbx importer? Still this workaround will do me :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;Yes, trueSpace has features, you are talking about.&lt;br/&gt;
&lt;br/&gt;
The software provides mesh simplifier and normal map generator tools to help you turn detailed geometric objects into simple objects with normal maps that take up much less memory and processing power but look nearly identical in the real-time application. TrueSpace includes also a normal map generator to build normal maps from high-poly meshes that can be applied to low-poly meshes to give the appearance or more detail where there is none.&lt;br/&gt;
&lt;br/&gt;
The Render to texture feature is realized as set of library objects, which will allow you to create various real-time effects by rendering the scene into a texture and then reuse this texture (with real-time update) in a material. Some effects that could be achieved include simple usage such as a display or beamer simulation and also advanced usages for example flat mirror, reflection or refraction.&lt;br/&gt;
&lt;br/&gt;
However it sounds promising, you should keep in mind, these features are quite advanced topics. Addressed to users familiar with link editor (sort of node programming interface) Shader scripting etc. I never used them in TrueSpace. If you are interested more to use this package I'd recommend to ask some question in the forum at &lt;a href="http://www.united3dartists.com/"&gt;http://www.united3dartists.com/&lt;/a&gt;. You will find experts on this site with knowledge about TrueSpace, which you wont find elsewhere.&lt;br/&gt;
&lt;br/&gt;
I personally don't use TS for this stuff. I found 3D-Coat much more excellent tool. However it costs quite a sum, you will never think you payed too much.&lt;br/&gt;
&lt;br/&gt;
The another solution, which I would reccomed, is buy the low cost Ultimate Unwrap 3D. It's worth each penny you give for it, even if you use it only as file converter. I got a very good result as x-file from your model as well&lt;br/&gt;&lt;br/&gt;</description><pubDate>Thu, 29 Jul 2010 19:40:36 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=0e002b78-73b3-4a68-bd00-8a5e4ac2bd80</guid></item><item><title>How to Calculate The Centre of Rotation for a Moving Object?</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=b1b4aa50-b920-4de6-8ff7-19c0490d9691</link><description>&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;Hi Guys,&lt;br/&gt;
I just want some help in determining the centre of rotation for an object moving in the space. How can I calculate it? Note: The centre of rotation for this movning object isn't fixed, its chaning during motion.&lt;br/&gt;
&lt;br/&gt;
Regards,&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;First you need to obtain x,y,z,w components from object's rotation&lt;br/&gt;
&lt;br/&gt;
A quaternion (x, y, z, w) which represents a general rotation can be interpreted geometrically as follows.&lt;br/&gt;
x = X · sin( α / 2 )&lt;br/&gt;
y = Y · sin( α / 2 )&lt;br/&gt;
z = Z · sin( α / 2 )&lt;br/&gt;
w = cos( α / 2 )&lt;br/&gt;
&lt;br/&gt;
Here (X, Y, Z) is the unit length axis of rotation in 3D space and α is the angle of rotation about the axis in radians.&lt;br/&gt;
&lt;br/&gt;
Having this, you can calculate X, Y, Z coordinates of unit length rotation's axis.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;Thanx Funkas,&lt;br/&gt;
&lt;br/&gt;
But can I estimate the instantanous centre of rotation for a moving body in 3D space using this?&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;One more thing, am looking for world coordinate values&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;Echo123123, I reckon you want to see how the object is moving, then deduct a circle path from it and get the center of that path?&lt;br/&gt;
First, you would need some points of the object's path (like, "two sec ago", "one sec ago", "now"). If you got that, you could maybe use the equations shown here? &lt;a href="http://local.wasp.uwa.edu.au/~pbourke/geometry/circlefrom3/"&gt;http://local.wasp.uwa.edu.au/~pbourke/geometry/circlefrom3/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;Rotation axis calculated above is always the one in object's pivot point. It's object's current rotation axis. It's enough to describe the current rotation. It is the rotation that causes object to change it's orientation in space, but not the position. To change the position you need velocity along the rotation.&lt;br/&gt;
That, what you are trying to calculate, is not as much rotation but rather transform, which consists of rotation and translation as well.&lt;br/&gt;
&lt;br/&gt;
To calculate the center of such transform, you need to know the direction to it and the distance from traveling object. The direction is the vector which is perpendicular to two vectors. The current velocity vector and the vector calculated above. Just Vector cross product.&lt;br/&gt;
&lt;br/&gt;
The distance (radius) is the quotient of posVelocity and rotVelocity.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;Thanks guys,&lt;br/&gt;
my problem is that I have an object moving in 3D space without preassigned or certain path. its centre of rotation isnt fixed and changing continously while moving based on the physics engine. I want to calculate the (x,y,z)coordinate of its centre of rotation as it moves.&lt;br/&gt;
&lt;br/&gt;
Thanks,&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;I just checked your link Miko, very helpful. I think this is what am looking for but for a 3D space. so I guess I will need to introduce z axes as well. Any help with scripting this?&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Bach&lt;/b&gt;&lt;br/&gt;Have a look at the bottom of the page MiKo linked to.  There's a C sample code which actually includes 3 dimensions. &lt;br/&gt;
&lt;br/&gt;
Cheers, &lt;br/&gt;
Bach &lt;br/&gt;&lt;br/&gt;&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;Yeah but I will need in as a script in Dx Studio. Any help converting the math in the link into script.&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Bach&lt;/b&gt;&lt;br/&gt;Hey Echo,&lt;br/&gt;
&lt;br/&gt;
just had a look at the sample code again.. it doesn't properly support a third dimension -&amp;gt; it simply expects that all points are on a plane somewhere in 3d space. Is that the case for you? I.e. is there one axis that doesn't change?&lt;br/&gt;
&lt;br/&gt;
If not, I'm afraid the sample won't help you getting that figured out.&lt;br/&gt;
&lt;br/&gt;
Are you able to give more specifics what it is you're trying to achieve? Maybe there is another way to get there..&lt;br/&gt;
&lt;br/&gt;
Cheers,&lt;br/&gt;
Bach&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Echo123123&lt;/b&gt;&lt;br/&gt;Thanks Bach,&lt;br/&gt;
&lt;br/&gt;
What am looking for is for 3D, but how about to consider (x,y) and then (y,z) or (z,x) so I will get the x,y,z for the centre of rotation?&lt;br/&gt;
&lt;br/&gt;
What am trying to find is that I have an object moves irregularly in the 3D space. its centre of rotation changes instantanously, am about to find the centre of rotation for this object with each time frame. I have simplified the problem to be just a box moving in the (x,y,z) space (like a projectile motion) and I need to calculate the centre of rotation at each frame. (for example: a rigid bar is connected by a spring to the ground and it has some kind of non uniform articular motion)&lt;br/&gt;
&lt;br/&gt;
regards,&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;</description><pubDate>Thu, 29 Jul 2010 15:30:48 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=b1b4aa50-b920-4de6-8ff7-19c0490d9691</guid></item><item><title>Sharing Sequences</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=b1e21db7-747f-4966-b356-a5c4532f1a99</link><description>&lt;b&gt;Mr Adventures&lt;/b&gt;&lt;br/&gt;Let us say that my scene has X number of objects and I want all of them to fade out over a period of 2 seconds. I have created a sequence for one object that performs this fade-out animation, but I want to run this sequence simultaneously on all other objects so that all of them fade out together. What is the best way to achieve this?&lt;br/&gt;
&lt;br/&gt;
Thanks in advance.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;You can create a sequence in code, assign the string keyframes that set the props, then apply to as many objects as you like.&lt;br/&gt;
&lt;br/&gt;
&lt;span style='font-family:Courier;'&gt;&lt;br/&gt;
var s = new Sequence("myfade2", 0.2);&lt;br/&gt;
s.createKeyframe(0.2, "&lt;prop id='opacity' type='float' tweenin='stepped' value='0.0'/&gt;");&lt;br/&gt;
var objs = scene.objectGetArray();&lt;br/&gt;
for(var i in objs)&lt;br/&gt;
{&lt;br/&gt;
	objs[i].sequencePlay(s);&lt;br/&gt;
}&lt;br/&gt;
&lt;/span&gt;&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/95942975-6bc0-41b7-bb03-3de5a12a1169.dxstudio"&gt;fadetest.dxstudio&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;(Also what's neat about the above code is it will fade from whatever their opacity currently is, as the keyframe at 0.0 seconds is implicitly their current value).&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Mr Adventures&lt;/b&gt;&lt;br/&gt;Thank you, that works splendidly :)&lt;br/&gt;&lt;br/&gt;</description><pubDate>Thu, 29 Jul 2010 10:57:08 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=b1e21db7-747f-4966-b356-a5c4532f1a99</guid></item><item><title>Deathmatch multiplayer game</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=e73cc955-23fc-4042-a616-428d4f554bad</link><description>&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;There is a multiplayer deathmatch game.&lt;br/&gt;
All player connect in same zone.&lt;br/&gt;
PVPKill are save in db with a Top 10 list.&lt;br/&gt;
&lt;br/&gt;
To be able to shoot you must be in fpsview and mouseview (first person with crosshair)&lt;br/&gt;
&lt;br/&gt;
wasd - movement &lt;br/&gt;
qe - rotate (only in tpsmode)&lt;br/&gt;
&lt;br/&gt;
h - show top 10 list (your personal score is at bottom of this window) &lt;br/&gt;
z - change viewmode (fps/tps) &lt;br/&gt;
space - change mouseview (pointer/aim) &lt;br/&gt;
&lt;br/&gt;
leftmouse - shoot (only in fpsmode and aimmode) &lt;br/&gt;
middlemouse - rotate camera around player (tpsmode only)&lt;br/&gt;
rightmouse - turn player (rightmouseclick - return camera at default position) tpsmode&lt;br/&gt;
&lt;br/&gt;
download the client : &lt;a href="http://www.dxstudio.com/forumuser/docs/df28d71e-5b9f-4758-8c5c-fc3c6b7ed46e.zip"&gt;client.zip&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/8e08e45c-c458-4350-8d6d-5bae16b15758.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;How do I look at top 10? :p&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;press H ..and all other key is list in the first post&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;Sorry, I was too excited to get in and shoot people. :$&lt;br/&gt;&lt;br/&gt;&lt;b&gt;serialkiler&lt;/b&gt;&lt;br/&gt;wonderful burny :P i always tried to make leaflink work but i was missing something xD &lt;br/&gt;
maybe u can finish the "mmorpg tutorial" xD&lt;br/&gt;&lt;br/&gt;&lt;b&gt;JimmDaBimm&lt;/b&gt;&lt;br/&gt;Waiting for opponents ;D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;:D good game Jimm :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;JimmDaBimm&lt;/b&gt;&lt;br/&gt;Hm... is the game locked to 40 FPS ?&lt;br/&gt;
LF said he got 120 but yeah.. on the screenshot are also only 40 FPS.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Hmm there must've been some error in the document, now I se only 40 FPS...&lt;br/&gt;
:| that's strange... Anyway.. :) Cool game:)&lt;br/&gt;
EDIT: no one wanna play with me?:) I am just a very bad gamer :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;fps is locked at 40.&lt;br/&gt;
&lt;br/&gt;
thanks for trying :D :D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;bob smith&lt;/b&gt;&lt;br/&gt;lol ill join and hope someone is there, this looks awesome!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;JimmDaBimm&lt;/b&gt;&lt;br/&gt;Would be cool if you set it to 60 FPS ;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;bob smith&lt;/b&gt;&lt;br/&gt;um i tried playing and i got something that said overload, and a black screen with a blue bar and everytime the blue bar loaded another one of the windows popped up and i was set in an infinate loop of that until i somehow managed to shut down the computer...what does this mean?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;@JimmDaBimm : ok i try that on the next update.. and there is the chat bug.&lt;br/&gt;
&lt;br/&gt;
@bob : never got this bug yet, you should at least get in login screen.. what version of dxs and pc spec you have?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;bob smith&lt;/b&gt;&lt;br/&gt;i have freeware v3.2.47 64 bit.&lt;br/&gt;
&lt;br/&gt;
i have a AMD phenom 9550 (quad core, 2.24GHz) 6 GB of DDR2 ram, an ATI radeon HD3450  (256MB, 64 bit) crossfired with a HD 3200. vista home premium 64 bit.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;i have .47 not uninstalled .. hehe so i give it a try&lt;br/&gt;
me too i get this bug!&lt;br/&gt;
&lt;br/&gt;
i have check the doc again and the lowest dxs required is 3.2.53&lt;br/&gt;
maybe this doing the bug? so its dxs related.&lt;br/&gt;
&lt;br/&gt;
update your dxs.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;bob smith I'll play right now:)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;:) Fun game burny, can't stop playing it:)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Thanks LF .. i will include it in the next update.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;You're welcomed :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;Hey, that was nice fighting :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Thanks MiKo... was really cool :D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;bob smith&lt;/b&gt;&lt;br/&gt;cool man. pretty cool.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;I need to raise my score...  someone get on and let me use your head for target practice. :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Server is down... thanks to everyone !!!&lt;br/&gt;
&lt;br/&gt;
In next release ...&lt;br/&gt;
&lt;br/&gt;
x - jump&lt;br/&gt;
optimize targetHealth&lt;br/&gt;
new terrain - ara stuff again :)&lt;br/&gt;
weapon now have reload rate but do more dmg&lt;br/&gt;
maybe the bug chat is fixed&lt;br/&gt;
game music loop by LF&lt;br/&gt;
and some other...&lt;br/&gt;
&lt;br/&gt;
...im doing some test with ara vehicule module .. so maybe i can include vehicule with passenger seat and mount weapon...&lt;br/&gt;
&lt;br/&gt;
...maybe again! ... the next version maybe have a self updating program ... but right now with dxstudio file, the updater think the whole file is new ... so its like a full download :S&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;doh! I just found this topic :-(&lt;br/&gt;
&lt;br/&gt;
I reallylook forward to the next test :-D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;il do a quick one right now ... it take around 30 minute to upload .. i upload very low :S&lt;br/&gt;
&lt;br/&gt;
will reply with a link when finish&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;another release 0.1.1&lt;br/&gt;
&lt;br/&gt;
To be able to shoot you must be in fpsview and mouseview (first person with crosshair) &lt;br/&gt;
&lt;br/&gt;
wasd - movement &lt;br/&gt;
qe - rotate (only in tpsmode) &lt;br/&gt;
h - show top 10 list (your personal score is at bottom of this window) &lt;br/&gt;
z - change viewmode (fps/tps) &lt;br/&gt;
space - change mouseview (pointer/aim) &lt;br/&gt;
leftmouse - shoot (only in fpsmode and aimmode) &lt;br/&gt;
middlemouse - rotate camera around player (tpsmode only) &lt;br/&gt;
rightmouse - turn player (rightmouseclick - return camera at default position) tpsmode &lt;br/&gt;
&lt;br/&gt;
new key ***************&lt;br/&gt;
x - jump&lt;br/&gt;
p - show debug info&lt;br/&gt;
&lt;br/&gt;
*edit : download the client here : &lt;a href="http://www.dxstudio.com/forumuser/docs/e1d45178-6d68-4a55-aa67-257736786d33.zip"&gt;clientv0.1.1.zip&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
this is the last top10... i reset score as the firerate and dmg have change... your old account is always there&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/8f4eca89-eeb3-4fa9-b4a8-00afa10cd4c0.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;bob smith&lt;/b&gt;&lt;br/&gt;is it only me that has dxstudio games lag on his computer? its not a very high poly game or anything, so why does i have a framerate of like 15 or less on games like this&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;shadow and high details do this i guess .. next release will have a button to turn it off&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;another quick release ... now if you have lower version, client will send you to this post to download the latest update. If there is no new version here ... its because i test newer version on server.&lt;br/&gt;
&lt;br/&gt;
add sound&lt;br/&gt;
faster reload rate&lt;br/&gt;
&lt;br/&gt;
To be able to shoot you must be in fpsview and mouseview (first person with crosshair) &lt;br/&gt;
&lt;br/&gt;
wasd - movement &lt;br/&gt;
qe - rotate (only in tpsmode) &lt;br/&gt;
h - show top 10 list (your personal score is at bottom of this window) &lt;br/&gt;
z - change viewmode (fps/tps) &lt;br/&gt;
space - change mouseview (pointer/aim) &lt;br/&gt;
leftmouse - shoot (only in fpsmode and aimmode) &lt;br/&gt;
middlemouse - rotate camera around player (tpsmode only) &lt;br/&gt;
rightmouse - turn player (rightmouseclick - return camera at default position) tpsmode &lt;br/&gt;
x - jump &lt;br/&gt;
p - show debug info (you can turn off effect and music)&lt;br/&gt;
&lt;br/&gt;
download clientv0.1.2 here : &lt;a href="http://www.dxstudio.com/forumuser/docs/b14f07ac-ab12-497b-8809-552ab9caea0e.zip"&gt;clientv0.1.2.zip&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;Downloading now.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Burni, I got a new version of the song for your project. See the "Music for dx studio users" Topic.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Thanks LF ... will include in next version :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;This is Super Awesome, burny!! :-D&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
@Everyone: Check this out: &lt;a href="http://www.dxstudio.com/forumtopic.aspx?topicid=1abd391b-9c69-46a7-81aa-10d8603f5fdc"&gt;New Users - 3D card best performance settings recommendations...&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Thanks :)&lt;br/&gt;
&lt;br/&gt;
screen of next update ... i wish it will be ready soon .. its very cool&lt;br/&gt;
you can spawn a car .. and shoot while driving :D&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/86611669-16ea-43cb-a15b-7674def61d74.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;im trying some way to move the vehicle ...&lt;br/&gt;
&lt;br/&gt;
this one cant make it work :S&lt;br/&gt;
&lt;br/&gt;
this is the script of the vehicle owner .. when i press W car accelerate&lt;br/&gt;
and i broadcast the KEY use to forward to everyone&lt;br/&gt;
&lt;span style='font-family:Courier;'&gt;function onKeyChange(e){&lt;br/&gt;
	if(scene.script.ownerId == scenes.scene_1.script.myId){&lt;br/&gt;
	if(e.keyDown){&lt;br/&gt;
		switch(e.keyId){&lt;br/&gt;
			case "w"://FORWARD / reverse brakes&lt;br/&gt;
				accel = 0 ; &lt;br/&gt;
				modeText = "Accel";&lt;br/&gt;
				if(scene.script.mph &lt; 1){direction = "forward"; }&lt;br/&gt;
				if(direction == "Reverse"){modeText = "Break";}else{modeText = "Accel"; }&lt;br/&gt;
				if(!flagF){object.setTimer("Forward", 0.01); }&lt;br/&gt;
				scenes.scene_1.script.serverDoc.send('receiveSendVehiculePos("'+scenes.scene_1.script.myId+'", "'+e.keyId+'");');&lt;br/&gt;
			break;&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
then each client seeing the car should do this on the otherClient car script&lt;br/&gt;
&lt;span style='font-family:Courier;'&gt;function updateVehiculeOtherClient(actionDone){&lt;br/&gt;
	switch(actionDone){&lt;br/&gt;
			case "w"://FORWARD / reverse brakes&lt;br/&gt;
				print("i know this function is execute well");&lt;br/&gt;
				accel = 0; &lt;br/&gt;
				modeText = "Accel";&lt;br/&gt;
				if(scene.script.mph &lt; 1){direction = "forward"; }&lt;br/&gt;
				if(direction == "Reverse"){modeText = "Break";}else{modeText = "Accel"; }&lt;br/&gt;
				if(!flagF){object.setTimer("Forward", 0.01); }&lt;br/&gt;
			break;&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
why the car do not move? ... i execute same "command" in same script.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;I want use this to make on/off switch for accelerator ... and send "on" when moving and send "off" when stop ... then we adjust exact position.&lt;br/&gt;
&lt;br/&gt;
or i think make the car follow the player position. but for this i must find how i can make car drive to a position.&lt;br/&gt;
&lt;br/&gt;
right now I only move dxmodule at the player position. sometime look funny :)&lt;br/&gt;
&lt;br/&gt;
how updating vehicle on network "should" be done ?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;vehicle not include yet :S&lt;br/&gt;
&lt;br/&gt;
meanwhile some other things have change&lt;br/&gt;
&lt;br/&gt;
-top10 pvp is now by session ...that mean when you logoff your personal score is reset, and only your max score in 1 session is show in top10.&lt;br/&gt;
-change font and i think i have remove all the ll media.&lt;br/&gt;
-add some wall_wood in scenery to help hide. i have externalize the texture. Is a quick model, I made with blender.&lt;br/&gt;
&lt;br/&gt;
download client 0.1.2.1 (9mb): &lt;a href="http://www.dxstudio.com/forumuser/docs/c8640f6c-d94e-4d65-8dfc-200253734df1.zip"&gt;client0.1.2.1.zip&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;works well :) &lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;some info on the upcoming release...&lt;br/&gt;
&lt;br/&gt;
new enemy ... npc blue robot, so your never alone ;) (npc is control by server)&lt;br/&gt;
weapon do not only deal dmg ... there is a diceroll (serverside) with player and target skill so you can miss, do less dmg or give a critical hit.&lt;br/&gt;
&lt;br/&gt;
...&lt;br/&gt;
skill menu to see them&lt;br/&gt;
gain skill when doing action&lt;br/&gt;
receive loot from killing npc .. some new stats about this .. another top10 for the biggest loot&lt;br/&gt;
&lt;br/&gt;
maybe i will add the vehicle module .. and make the other client only see a static vehicle moving (no suspension or wheel move)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;serialkiler&lt;/b&gt;&lt;br/&gt;nice project u have here :P &lt;br/&gt;
 keep it up :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;@serialkiller : thanks alots :) updating the wiki its a good idea! i will try find some time. I have some stuff on my todo list .. some of them is update wiki for leaflink and my demo, upload a fix version of the ara vehicle station, as i will use this module in my demo.&lt;br/&gt;
&lt;br/&gt;
big change coming ...&lt;br/&gt;
&lt;br/&gt;
the introduction of npc need big server upgrade.. to simplify thing and later manage the load .. i will split the server in several app. (masterserver, npcserver) for now.&lt;br/&gt;
&lt;br/&gt;
npc server will work like a standard client.. but with some privilege (with or without render). I need this to keep the ai and other stuff server side. (the npcserver can be install on another computer in LAN with masterserver)&lt;br/&gt;
&lt;br/&gt;
later a system like this can be use to calculate physic, ... server side and send data to client.&lt;br/&gt;
&lt;br/&gt;
hope to bring some screen and a release soon :D&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;@burny: Congratulations on your award; you totaly deserve it man :-D&lt;br/&gt;
&lt;br/&gt;
I can't wait to play your new release :-D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;@ucm : many thanks ... maybe release will be sooner than i was thinking !!! or maybe not.&lt;br/&gt;
&lt;br/&gt;
dint have sleep yet...&lt;br/&gt;
&lt;br/&gt;
but...&lt;br/&gt;
&lt;br/&gt;
npcServer seem working good. I was able to connect 2 client and hunt blue npc robot.&lt;br/&gt;
for now i render the npcServer to have a global look of the minimap :)&lt;br/&gt;
&lt;br/&gt;
will need to introduce a defence turret, to protect the player spawn .. and in same time i will add a non pvp area around the player spawn too. there will be a sound when you enter/exit a pvp area&lt;br/&gt;
&lt;br/&gt;
Here a screen&lt;img src="http://www.dxstudio.com/forumuser/images/a559cfc9-79f9-43d6-bb28-acf650c173c9.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;hehe :) you got a award Burny, congrats :) as ucm said, you really deserve it;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;@LF : many thanks :)&lt;br/&gt;
&lt;br/&gt;
blue npc are enemy, you can try kill them&lt;br/&gt;
will add more gameplay around the new stuff in the next day&lt;br/&gt;
&lt;br/&gt;
Here is the client v0.1.3&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/c9b9bd9d-7b8a-4f55-aa29-8dbdd74abdc0.zip"&gt;soClientV0.1.3.zip&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
and a screen...&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/6d215fc8-39da-4e12-a996-23cf057f4a80.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;Can you explain the computer AI a bit?  Like do you have a separate computer, or a document, or is the server running them, etc?&lt;br/&gt;
&lt;br/&gt;
EDIT: My client just stops and "please wait..."&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;I have masterserver and npcserver, these are 2 different document.&lt;br/&gt;
&lt;br/&gt;
The npcserver is a modifed client and can only be access by masterserver.&lt;br/&gt;
You can host on same computer or another computer connected in LAN with masterserver.&lt;br/&gt;
&lt;br/&gt;
The npcserver manage npc. Its like a client that login lots of player in masterserver.&lt;br/&gt;
&lt;br/&gt;
atm when a player login, he his spawn in the npcserver .. all the ai run there.&lt;br/&gt;
the attack script call masterserver to get info/stats from player and calculate the result&lt;br/&gt;
then send them to all client&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;@BUnzaga : hope it was you ask for..&lt;br/&gt;
&lt;br/&gt;
@everyone : i want to do a test to see how many player the server can handle, i dont expect too much .. its only home internet connection&lt;br/&gt;
&lt;br/&gt;
There will be 2 test ... first:on the actual server .. second:same server with faster internet connection&lt;br/&gt;
masterserver and npcserver will run on same pc (laptop i5 4gig)&lt;br/&gt;
&lt;br/&gt;
if you are interested, leave me PM with a way to contact you.... msn?&lt;br/&gt;
(if needed, i can create httpIRC)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;&lt;i&gt;My client just stops and "please wait..."&lt;/i&gt;&lt;br/&gt;
@BUnzaga : for now i can only test "local"... i have try login with the archive i send and its working.&lt;br/&gt;
&lt;br/&gt;
edit : the loading can be long! .. to reduce the loading time .. before login, press P and turn off shadow and multisample&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;@BUnzaga : i have test with ucm , and we have log in the game without loading problem.&lt;br/&gt;
&lt;br/&gt;
some bug&lt;br/&gt;
few visual effect not showing&lt;br/&gt;
you see miss text from other player in chat&lt;br/&gt;
npc laser start from npc to 0,0,0&lt;br/&gt;
we miss way too often .. but this will be fix when you will be able to gain skill when doing action&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
btw the key do not have change...&lt;br/&gt;
&lt;br/&gt;
wasd - movement &lt;br/&gt;
qe - rotate (only in tpsmode) &lt;br/&gt;
h - show top 10 list (your personal score is at bottom of this window) &lt;br/&gt;
z - change viewmode (fps/tps) &lt;br/&gt;
space - change mouseview (pointer/aim) &lt;br/&gt;
leftmouse - shoot (only in fpsmode and aimmode) &lt;br/&gt;
middlemouse - rotate camera around player (tpsmode only) &lt;br/&gt;
rightmouse - turn player (rightmouseclick - return camera at default position) tpsmode &lt;br/&gt;
x - jump &lt;br/&gt;
p - show debug info &lt;b&gt;(you can turn off effect if its running slow, and music)&lt;/b&gt;&lt;br/&gt;
(effect can be turn off before login to have a faster loading...but music can only be turn off when playing(scene loaded))&lt;br/&gt;
&lt;br/&gt;
here is the link from few post ago ..&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/c9b9bd9d-7b8a-4f55-aa29-8dbdd74abdc0.zip"&gt;soClientV0.1.3.zip&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;I need some volunteer Thursday at 7pm(gmt -5) and 12pm(gmt -5)&lt;br/&gt;
&lt;br/&gt;
Meeting will be hold here:&lt;br/&gt;
&lt;a href="http://mibbit.com/?channel=%23sweetoverload&amp;server=atlantis.austnet.org"&gt;http://mibbit.com/?channel=%23sweetoverload&amp;server=atlantis.austnet.org&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
I keep the webirc channel always online ... anyone welcome anytime. This way if we are few online, we can do some testing and maybe fix some stuff before the test.. and the real test will be Thursday.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Some info about how i talk between doc.&lt;br/&gt;
&lt;br/&gt;
broadcast talk to everyone (client, other server)&lt;br/&gt;
broadcastClient talk to all client&lt;br/&gt;
broadcastPlayer talk to a specific player&lt;br/&gt;
broadcastNpc talk to npcServer&lt;br/&gt;
&lt;br/&gt;
&lt;span style='font-family:Courier;'&gt;function broadcast(message){&lt;br/&gt;
	clientDoc.send(message);&lt;br/&gt;
	npcServerDoc.send(message);&lt;br/&gt;
}&lt;br/&gt;
&lt;br/&gt;
function broadcastClient(message){&lt;br/&gt;
	clientDoc.send(message);&lt;br/&gt;
}&lt;br/&gt;
&lt;br/&gt;
function broadcastPlayer(playerNetId, message){&lt;br/&gt;
	var playerDoc = network.getNetworkSet(playerNetId);&lt;br/&gt;
	playerDoc.send(message);&lt;br/&gt;
}&lt;br/&gt;
&lt;br/&gt;
function broadcastNpc(message){&lt;br/&gt;
	npcServerDoc.send(message);&lt;br/&gt;
}&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
few new stuff ...&lt;br/&gt;
npc spawn&lt;br/&gt;
attack info in chat (kill, dmg, death, hof)&lt;br/&gt;
npc loot (only a message to everyone... this player loot this robot)&lt;br/&gt;
some other fix&lt;br/&gt;
&lt;br/&gt;
new key !!! ... rightmouse - loot dead robot (you have 20 seconds before they diseappear) you must be near dead body, aim it and rightmouse click ...&lt;br/&gt;
&lt;br/&gt;
client v0.1.3.1 : &lt;a href="http://www.dxstudio.com/forumuser/docs/d0d4f60a-cd6d-440f-8390-0b2fe692ff94.zip"&gt;clientv0.1.3.1.zip&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
edit : &lt;b&gt;minimum dxs player version required : 3.2.53&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Some fresh info from next release&lt;br/&gt;
&lt;br/&gt;
you are not alone!!!!&lt;br/&gt;
npc now look at you, chase you, attack you&lt;br/&gt;
turret defend the spawn point&lt;br/&gt;
you receive no loot from mob killed by turret&lt;br/&gt;
atm you can loot other player kill, it will change to only you and your team and soon there will be item in loot :) for now its only display in chat to everyone (playerName killed monsterName)&lt;br/&gt;
the spawn point will be pvp safe too&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/67fe2eed-7014-44f2-9706-70650963be19.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;serialkiler&lt;/b&gt;&lt;br/&gt;hey burny got to love your project. but do u have any design in mind ur just going trought ?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;First make a sandbox with all the "basic" of a rpg online persistent world.&lt;br/&gt;
Futuristic world, with vehicle, spaceship and other planet to explore.&lt;br/&gt;
&lt;br/&gt;
The "basic" is...&lt;br/&gt;
Pvp/pve, team, inventory, mining, crafting, storage, pvptrade, auction, housing, territory, equip different armor part, weapons, tool, clothes, skills, guild, vehicle/spaceship, zone/space/planet/asteroid/spacestation, teleport and any other trade skill or feature that i would like to add.&lt;br/&gt;
&lt;br/&gt;
EDIT :&lt;br/&gt;
now you find gold on dead robot body (rare find double the loot)&lt;br/&gt;
you cannot loot other kill&lt;br/&gt;
a new tougher enemy .. megatoid&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/fc8cca15-6f70-44c7-a60e-9aef44f2db5b.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;
EDIT2:&lt;br/&gt;
version 0.1.3.3&lt;br/&gt;
A new enemy, some fix&lt;br/&gt;
I have upload the file in forum from the server connection and the speed was 500kb/s for uploading.&lt;br/&gt;
Dont know if its the max upload speed, I hope this is enough to get few player online.&lt;br/&gt;
&lt;b&gt;need dxplayer v3.2.60&lt;/b&gt;&lt;br/&gt;
enjoy&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/ece55bf3-716b-4de5-896b-be15ff92c9ab.zip"&gt;clientv0.1.3.3.zip&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;As usual... a little screen of what im doing. (inventory and database)&lt;br/&gt;
&lt;br/&gt;
leftmouse on item in inventory name show menu&lt;br/&gt;
Showbutton open item window&lt;br/&gt;
you can rotate and zoom the item in the window&lt;br/&gt;
info/stats/desc are button to show those info in the item window&lt;br/&gt;
&lt;br/&gt;
this is a little app that access the same db as the gameproject... its just faster to create a database management app to build inventory and other thing working with bd. This can be move easilly to the server/client.&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/16a0f632-c714-4352-a385-74e09c20d8ae.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Seminus&lt;/b&gt;&lt;br/&gt;I realy like where your game is heading. :)&lt;br/&gt;
Keep it coming!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;serialkiler&lt;/b&gt;&lt;br/&gt;where are the low level mobs :P even the blue ones take some time to kill xD&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;you do not need weaker mobs you need equip a bigger weapon ;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;I have found this inventory in library or forum ..&lt;br/&gt;
&lt;br/&gt;
new key! - press i for inventory&lt;br/&gt;
&lt;br/&gt;
now there is no button to drop item .. you just drag to ground&lt;br/&gt;
other player see droped item&lt;br/&gt;
if you logout and come back your droped item stay on ground (other player can take it)&lt;br/&gt;
you can pickup item on ground&lt;br/&gt;
&lt;br/&gt;
...then equip weapon/tool ability&lt;br/&gt;
...then some image, some model (for items)&lt;br/&gt;
&lt;br/&gt;
next... maybe mining...crafting&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/1473bafc-8dec-41d8-9e90-57d8de339cd8.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Some news.&lt;br/&gt;
&lt;br/&gt;
other player and you see equiped item&lt;br/&gt;
cannot equip 2 item in same slot&lt;br/&gt;
you see a little E in your inventory when item is equiped&lt;br/&gt;
everything is store in db .. so when you login your equiped item are already equip&lt;br/&gt;
&lt;br/&gt;
i think is time to add model and equipment ..&lt;br/&gt;
this can take some time .. i never try animate in blender..&lt;br/&gt;
the player mesh already done.&lt;br/&gt;
&lt;br/&gt;
I will add a npctrader.. to buy ammo ..&lt;br/&gt;
You will start with the default weapon and some ammo .. up to you to kill monster to get gold and other item, to sell them and buy other ammo... or rare item loot by other player ?!?&lt;br/&gt;
You will be able to use armor to protect yourself .. use various weapon and tool ..&lt;br/&gt;
&lt;br/&gt;
if everything go well ... il be happy :)&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/416d2a96-8a9f-483f-8a09-2c9a62dc0f80.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
EDIT : i like doing this project, here a quick shot of what I work on atm.&lt;br/&gt;
You can parade with your harness...the harness give more protection when receiving dmg.&lt;br/&gt;
the range, dmg and ammo use is base on the equiped weapon&lt;br/&gt;
for now, only drop to ground trade is possible&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/7813d17d-4abe-4f7b-ac88-808a0d3f3c61.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Some news on dev...&lt;br/&gt;
&lt;br/&gt;
Now you can really loot gold from monster (not only text display)&lt;br/&gt;
Gold stack in inventory (soon will be able to split stack)&lt;br/&gt;
Now server really check weapon stats and use it when attacking (before it was a fix stats)&lt;br/&gt;
&lt;br/&gt;
Next apply armor protection in combat, make monster loot other item than gold, make weapon/tool use ammo/item, make armor/weapon/tool decay when use, will need a repair station&lt;br/&gt;
&lt;br/&gt;
Im working on player .. for now mesh and rig is done ... only need make anim .. (simple texture is applied)&lt;br/&gt;
I have made a default armor for this player, there is 7 part to the armor (helmet, harness, arm, glove, thigh, shin, feet) the dmg is done "random" to 1 part each shot. If the armor is broke they offer no protection.&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/aa10cc82-c0ac-4cb6-b60c-05795a94c82f.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Wow man :-O&lt;br/&gt;
&lt;br/&gt;
This is really shaping up quite well ^_^&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;You like it :)&lt;br/&gt;
&lt;br/&gt;
The armature need setup to attach armor at good pos/rot, I think i will snap bone at specific place only to place item on player, .. that mean 10-12 more bone on the player :S .. but i will look more intensively at bone axes later.&lt;br/&gt;
&lt;br/&gt;
Most of the items are done, there will be 6 armor (7 part each), 9 weapon and few other things.&lt;br/&gt;
There will be some tool, but not sure if they will work yet.&lt;br/&gt;
&lt;br/&gt;
Here another pic of the moment! (some stuff equiped, some drop on the ground... beware other player can take it!)&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/4364792c-2258-4a12-8847-73ed2f82e8c9.jpg" /&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Now available...&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/46628484-079e-4862-8f6a-646b13d3921b.zip"&gt;client_v0.1.4.zip&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
key reminder:&lt;br/&gt;
&lt;br/&gt;
wasd - movement &lt;br/&gt;
qe - rotate (only in tpsmode) &lt;br/&gt;
h - show top 10 list (your personal score is at bottom of this window) &lt;br/&gt;
z - change viewmode (fps/tps) &lt;br/&gt;
space - change mouseview (pointer/aim) &lt;br/&gt;
leftmouse - shoot (only in fpsmode and aimmode) &lt;br/&gt;
middlemouse - rotate camera around player (tpsmode only) &lt;br/&gt;
rightmouse - turn player (rightmouseclick - return camera at default position) tpsmode &lt;br/&gt;
x - jump &lt;br/&gt;
p - show debug info&lt;br/&gt;
&lt;br/&gt;
i - open/close inventory&lt;br/&gt;
&lt;br/&gt;
to equip/unequip item right click on icon in inventory and select equip/unequip&lt;br/&gt;
to drop item drag inventory icon on ground&lt;br/&gt;
to see stats of item right click on icon in inventory and select show&lt;br/&gt;
to loot dead body go close and click right mouse button (shoot view)&lt;br/&gt;
loot only appear in inventory, chat say how many gold you loot to everyone&lt;br/&gt;
&lt;br/&gt;
to be in shoot view : from default view press space then z&lt;br/&gt;
key z and space are the key to control the view and cursor&lt;br/&gt;
to be able shoot or loot you must be in fps view with a crosshair&lt;br/&gt;
&lt;br/&gt;
to access terminal: must be in cursor mode and click on it (change cursor mode press space)&lt;br/&gt;
window terminal appear .. click 1 time on item .. it will be add to your inventory (key i)&lt;br/&gt;
&lt;br/&gt;
get 2 armor part and a weapon, then equip them.&lt;br/&gt;
go hunt robot to loot more item and weapon .. there is 6 armor of 7 part each and 10 different weapons&lt;br/&gt;&lt;br/&gt;&lt;b&gt;burny&lt;/b&gt;&lt;br/&gt;Always new stuff coming...&lt;br/&gt;
&lt;br/&gt;
Storage to keep more item&lt;br/&gt;
Crafting machine to create new item (need blueprint and minerals resources)&lt;br/&gt;
Then mining, refining, ... to gather and prepare resources.&lt;br/&gt;
Craft item cannot be acquire in another way.&lt;br/&gt;
&lt;br/&gt;
Soon a screen of mining in action .. meanwhile ...&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/09fa65c2-4d00-4f2c-aa86-0994fd2294c5.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/46628484-079e-4862-8f6a-646b13d3921b.zip"&gt;soClient_v0.1.4&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;</description><pubDate>Thu, 29 Jul 2010 06:03:44 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=e73cc955-23fc-4042-a616-428d4f554bad</guid></item><item><title>Forestry Simulator</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=6fe0bd19-7d25-4493-b835-4bc25907d355</link><description>&lt;b&gt;Russ peterson&lt;/b&gt;&lt;br/&gt;Ok, i might as well give everyone an insight to what i'm doing.&lt;br/&gt;
&lt;br/&gt;
I'm creating a forestry simulator, including chainsaws, and big machines :)&lt;br/&gt;
&lt;br/&gt;
It's quite primitive at the moment; you can fell the trees, but i'm having physics issues with my grab, so i can't grab them with the digger. Plus i need to work on some nicer trees and environment :P&lt;br/&gt;
&lt;br/&gt;
Pix:&lt;br/&gt;
&lt;a href="http://img196.imageshack.us/img196/9272/digger.jpg"&gt;pic 1&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://img190.imageshack.us/img190/2992/digger2.jpg"&gt;pic 2&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://img10.imageshack.us/img10/7971/sawing.jpg"&gt;pic 3&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://img13.imageshack.us/img13/2974/incb.jpg"&gt;pic 4&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Moach&lt;/b&gt;&lt;br/&gt;nice!&lt;br/&gt;
&lt;br/&gt;
if you need trees theres a handful of good ones in the &lt;a href="http://www.dxstudio.com/library.aspx?type=dxmesh"&gt;library&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
it would be really neat if we had more control over the terrain detail system via script... this way you could set up a forest with thousands of trees without a heavy graphics load and still have some control over the tree meshes... (when a tree is cut, you remove it from the instanced-geometry system and place a more interactive model at it´s position)&lt;br/&gt;
 &lt;br/&gt;
there is an open request for this feature... but it wouldn´t hurt if more ppl showed a need for it&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
cheerz&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Nice! old school graphics. I like antique look transformed into an new fashion game.:)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Russ peterson&lt;/b&gt;&lt;br/&gt;well it's not really meant to be "old shool graphics" or "antique look", it's basically still a techdemo. Once i get everything working as it shouldm i'll improve the graphics.&lt;br/&gt;
&lt;br/&gt;
@Moach, The trees in the library are good but perforance isnt good enough to have lots of them.&lt;br/&gt;
I agree with having more control over the terrain detail system!! Would be awesome to see that..&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;&lt;i&gt;when a tree is cut, you remove it from the instanced-geometry system and place a more interactive model at it´s position&lt;/i&gt;&lt;br/&gt;
&lt;br/&gt;
Hm, I wonder if this would be possible right now, too. I mean, by accessing the surface detail xyz definitions of the ground (having painted the trees as instanced geometry before). Wasn't there a way to access the xyz during runtime (I might be mixing that up with the DxMeshAPI)?&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Russ peterson&lt;/b&gt;&lt;br/&gt;If somone can clarify this, it would be awesome, as it's exactly what im looking for!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Thom Parkin&lt;/b&gt;&lt;br/&gt;Furthermore, if you cut the tree and no one is there to hear does it make a sound?&lt;br/&gt;
:-)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Russ peterson&lt;/b&gt;&lt;br/&gt;That depends entirely if fallsound.play() was called ;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;MiKo&lt;/b&gt;&lt;br/&gt;hahahaha  *snort&lt;br/&gt;
Good counter, Russel&lt;br/&gt;&lt;br/&gt;&lt;b&gt;David Shute&lt;/b&gt;&lt;br/&gt;"wasn't there a way to access the xyz during runtime"&lt;br/&gt;
&lt;br/&gt;
Ha!  It took some detective work to track down, but I found the thread where Chris S explained how to do this.  It was part of the beta test forum, and so was deleted when the beta ended, but Google still has a cached version &lt;a href="http://209.85.229.132/search?q=cache:tfsS4dX2S4UJ:www.dxstudio.com/forumtopic.aspx%3Ftopicid%3D5713fc1b-a70e-40a5-8d03-c517e4ca9af5+dxxyz&amp;cd=4&amp;hl=en&amp;ct=clnk"&gt;here.&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
In case that disappears too, here's what Chris S said:&lt;br/&gt;
&lt;br/&gt;
You can manually generate/edit a XYZ file using the ByteData class. An XYZ file is an array of binary records, with the first 4 bytes of each record determining the type, then the rest of the record is 4 byte floats. &lt;br/&gt;
&lt;br/&gt;
BYTE 0 = record type (0=none,1=billboard,2=mesh) &lt;br/&gt;
BYTE 1 = subtype (mesh or billboard index) &lt;br/&gt;
BYTE 2,3 reserved &lt;br/&gt;
FLOAT x,y,x,nx,ny,nz,rx,ry,rz,rw,sx,sy,sz (pos, normal, rot, scale) &lt;br/&gt;
&lt;br/&gt;
Using the byte/file commands you should be able to position things as you need.&lt;br/&gt;
&lt;br/&gt;
The DXXYZ is stored inside the mesh. If you view properties on the mesh, you will see it in its resource list.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Moach&lt;/b&gt;&lt;br/&gt;i hereby feature-request that such manipulation should be possible via script&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Thom Parkin&lt;/b&gt;&lt;br/&gt;I second that!!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Moach&lt;/b&gt;&lt;br/&gt;the applications of this feature aren´t by any means limited to creating forests and richly detailed terrains...&lt;br/&gt;
i´m not sure if everyone sees the potential that this system has... we´re talking about a full-blown 3D PARTICLE SYSTEM!&lt;br/&gt;
&lt;br/&gt;
imagine! we could create war games with THOUSANDS of 3d debris flying everywhere, dense asteroid fields that go on forever, entire cities richly populated with buildings and houses&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
this is a feature that no other affordable 3d engine out there offers... let alone with the ease-of-use that DXS boasts...&lt;br/&gt;
&lt;br/&gt;
this should be very high at the to-add list! it would give DXS an edge that no other engine can rival&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;@Moach: I third that!:D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Marius&lt;/b&gt;&lt;br/&gt;	:D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;chris&lt;/b&gt;&lt;br/&gt;I am actuly trying to make a game like this!&lt;br/&gt;
i was wondering if you could give me tips on some of the things u did.&lt;br/&gt;
like how to be able to fell trees, and make it 1st person, and how to make/bring equipment into the engine. please message back! :D&lt;br/&gt;&lt;br/&gt;</description><pubDate>Thu, 29 Jul 2010 02:25:27 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=6fe0bd19-7d25-4493-b835-4bc25907d355</guid></item><item><title>Max 2011 Plugins Now Available</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=5283aa2b-8d8c-4c97-9253-7dbfdd6441b1</link><description>&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;See the &lt;a href="http://www.dxstudio.com/guide.aspx?id=9f20861a-25a7-4b56-83bc-72714cc9938e"&gt;Max export page&lt;/a&gt; page for the download links. :-)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Thanks! :)&lt;br/&gt;&lt;br/&gt;</description><pubDate>Wed, 28 Jul 2010 17:08:39 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=5283aa2b-8d8c-4c97-9253-7dbfdd6441b1</guid></item><item><title>system.video.stop is recording</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=00407e08-fdd5-43ec-bba5-01d312d0ff2e</link><description>&lt;b&gt;karl&lt;/b&gt;&lt;br/&gt;Problem: the system.video.stop function is calling the record function.&lt;br/&gt;
&lt;br/&gt;
Symptoms:&lt;br/&gt;
When video.duration is 0 (record until stop) the output avi file has no header and can't be played (open the avi in notepad to see header is missing). &lt;br/&gt;
&lt;br/&gt;
When video.format is not set, video.stop causes recording to start again (the dialog comes up to select the format and the recording is deleted, or the old avi is deleted sometimes crashing the player)&lt;br/&gt;
&lt;br/&gt;
When video.duration is set above 0 then recording works as expected. (unless you call stop)&lt;br/&gt;
&lt;br/&gt;
Steps to reproduce:&lt;br/&gt;
&lt;span style='font-family:Courier;'&gt;&lt;br/&gt;
function onKeyChange(e)&lt;br/&gt;
{&lt;br/&gt;
	if ( e.keyDown == true )&lt;br/&gt;
	{&lt;br/&gt;
		if ( e.keyId == "f2" )&lt;br/&gt;
		{&lt;br/&gt;
			print ( "rec" );&lt;br/&gt;
			//print ( system.video.formatsAvailable);&lt;br/&gt;
			system.video.format = "mp42";  //remove to see dialog again when stop is called.&lt;br/&gt;
			system.video.duration = 0;&lt;br/&gt;
			system.video.fps = 24;&lt;br/&gt;
			system.video.width = 320;&lt;br/&gt;
			system.video.height = 240;&lt;br/&gt;
			system.video.filename = "C:\\rec.avi";&lt;br/&gt;
			system.video.record();&lt;br/&gt;
		}&lt;br/&gt;
		if ( e.keyId == "f4" )&lt;br/&gt;
		{&lt;br/&gt;
			print ( "stop" );&lt;br/&gt;
			system.video.stop();   //writes no header to the avi, or starts recording again&lt;br/&gt;
		}&lt;br/&gt;
	}&lt;br/&gt;
}&lt;br/&gt;
&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;Thanks karl - will get this investigated now.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Chris S&lt;/b&gt;&lt;br/&gt;Found and fixed in v3.2.64 coming up.&lt;br/&gt;&lt;br/&gt;</description><pubDate>Wed, 28 Jul 2010 16:28:30 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=00407e08-fdd5-43ec-bba5-01d312d0ff2e</guid></item><item><title>Stek-a.com - Garden Flower Pack</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=ee6561db-7634-45e0-bcbd-695f902a6c7e</link><description>&lt;b&gt;Stek-a&lt;/b&gt;&lt;br/&gt;Dear CG Friends,&lt;br/&gt;
We are a new Studio Game Art Shop, that deliver amazing packs with a good price!, Many formats and Unitypackage!, We just published new amazing pack for you: Garden Flower Pack&lt;br/&gt;
&lt;br/&gt;
&lt;img src="http://www.dxstudio.com/forumuser/images/b66c8f9c-37b9-4d3f-8c9d-6093eab6886a.jpg" /&gt;&lt;img src="http://www.dxstudio.com/forumuser/images/e543b6ef-7ef7-4407-82b7-408f3c4fc283.jpg" /&gt;&lt;br/&gt;
&lt;br/&gt;
This pack contains 224 models with LODS and variations!&lt;br/&gt;
Additional textures for spec maps are included.&lt;br/&gt;
First week rebate offer only 49 euro&lt;br/&gt;
40% rebate this week!!!&lt;br/&gt;
&lt;br/&gt;
For more informations: &lt;a href="www.stek-a.com"&gt;www.stek-a.com&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;theres something wrong with the above url.&lt;br/&gt;
&lt;br/&gt;
copy and paste is best&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Stek-a&lt;/b&gt;&lt;br/&gt;Customer that bought packs from us feedback:&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
"Stek-a delivered our studio vegetation content for our indie games, We are very proud to buy our content from this shop. Looking forward for more packs! Fast and good support!"&lt;br/&gt;
&lt;br/&gt;
* - Umar Redovic - 3D Artist&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
"Amazing quality! and fantastic service!, Stek-a helped me to finish my deadlines. I strongly recommend this 3d webshop."&lt;br/&gt;
&lt;br/&gt;
* - Pete Andressen - CEO indie devolper multimedia&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
"Good packs for vegetation and easy to use in game engine, Supports everything!, Seriuos shop with license files that our studio wanted to have."&lt;br/&gt;
&lt;br/&gt;
* - Frank Johansson - Lead Artist Peppy Games&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Stek-a&lt;/b&gt;&lt;br/&gt;Thanks DXChristy, Unfortunaly I cant edit my post,&lt;br/&gt;
&lt;br/&gt;
Please visit:&lt;br/&gt;
&lt;br/&gt;
www.stek-a.com&lt;br/&gt;
&lt;br/&gt;
Thanks for reading!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Funkas&lt;/b&gt;&lt;br/&gt;&lt;a href="http://www.stek-a.com/"&gt;http://www.stek-a.com/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;</description><pubDate>Wed, 28 Jul 2010 15:01:07 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=ee6561db-7634-45e0-bcbd-695f902a6c7e</guid></item><item><title>Wanted - Your old dxstudio games for cash.</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=795ed0d3-a48b-48c6-a8f7-cf672865ed16</link><description>&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;Hi everyone.&lt;br/&gt;
&lt;br/&gt;
If you have a playable game that is complete that doesn´t involve the dxstudio grass and a zombie then read on... (my first game has got it covered!!)&lt;br/&gt;
&lt;br/&gt;
If I can get 5 good games from dxstudio developers I am going to set up a db driven website where people can embed there DX Studio games and earn money from advertising.&lt;br/&gt;
&lt;br/&gt;
With android around the corner lets make some money first out of PC games before running onto the next platform maybe thats the original reason you learnt DX Studio in the first place?. I am interested in complete games that are fun to play if it takes more than 30 seconds to understand then I dont think it would be right for the site at the moment.&lt;br/&gt;
&lt;br/&gt;
If you have a game that meets this stick a password on it and send me a link I dont want to see your source code, just play the game.&lt;br/&gt;
&lt;br/&gt;
Please pm me for my email address or use an ftp service to get it to me.&lt;br/&gt;
&lt;br/&gt;
kind regards fellow dxstudioer Kevin &lt;br/&gt;
&lt;br/&gt;
This will be all legitimate and legal if there is enough interest.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;</description><pubDate>Wed, 28 Jul 2010 11:13:38 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=795ed0d3-a48b-48c6-a8f7-cf672865ed16</guid></item><item><title>Final Cut simulator</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=e62f1476-e151-4a07-a975-dbf025bcf88e</link><description>&lt;b&gt;chris&lt;/b&gt;&lt;br/&gt;I need help with the making of my game. Final Cut simulator is a Logging simulator. the most i am able to do is create equipment on sketchup and export them to the game. i need help with the character, controls, n cut-able trees&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Welcome to DX Studio :-)&lt;br/&gt;
&lt;br/&gt;
If you are just needing some general scripting assistance; most of us would be happy to help you as we find the time here and there.  Just let us know when you get stuck on the scripting or if you need something specific.&lt;br/&gt;
&lt;br/&gt;
For the character controls and the actions of cuting; you mentioned this is a game, what specific gameplay are you designing into your game?  Will this be a Real-Time stragey type of game ( like Age of Empires ) or something more first-person?  Do the trees have to be realistically cut down or can they be cut down without too much attention to the blades and whatnot ?&lt;br/&gt;
&lt;br/&gt;
I see this is your first post since you joined; just an FYI that this particular forum "Advertising and Jobs" is usually for advertising for paid opportunities and contracted work.&lt;br/&gt;
&lt;br/&gt;
Are you offering money ( or barter ) for some help with your simulator project? ( just curious ;-) ;-) )&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;</description><pubDate>Wed, 28 Jul 2010 04:18:58 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=e62f1476-e151-4a07-a975-dbf025bcf88e</guid></item><item><title>New user from Esperient Creator, and wondering about DX Studio</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=e845dbaa-e544-4ab0-9545-6f96aba00fbe</link><description>&lt;b&gt;Sean_K&lt;/b&gt;&lt;br/&gt;Hey all. I'm a user of Esperient Creator and am interested in DX Studio. It appears to be very similar in functionality and that is something I would like to have since Creator's future is quite unstable at the moment. Has anyone used Creator and can list the advantages of DX Studio vs Creator?&lt;br/&gt;
&lt;br/&gt;
If not my main concerns are... &lt;br/&gt;
1) Ease of use with 3D max (this appears confirmed) &lt;br/&gt;
2) Using Trigger functions without the need for manual coding &lt;br/&gt;
3) Button Controls and how easy it is to link to object functionality.&lt;br/&gt;
&lt;br/&gt;
Thanks!&lt;br/&gt;
&lt;br/&gt;
Sean&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Welcome to DX Studio&lt;i&gt;!!&lt;/i&gt;&lt;br/&gt;
&lt;br/&gt;
I've never used that other program before but for your questions:&lt;br/&gt;
&lt;br/&gt;
1: Yes most definately confirmed :-)&lt;br/&gt;
&lt;br/&gt;
2: If by Trigger functions you mean events like onClick and onMouseOver in JavaScript then Yes, they are built in so all you need to do is populate the event functions with what you wnat to do&lt;br/&gt;
&lt;br/&gt;
3: You can easily access mouse buttons, joystick buttons, WiiMote, and XBOX 360 controller buttons pretty easily and there are tons of examples in the forums of doing this but we can help you if you stuck just make a new topic explaining where your'e stuck at ;-)&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Charles L&lt;/b&gt;&lt;br/&gt;Welcome Sean_K&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Sean_K&lt;/b&gt;&lt;br/&gt;Thanks for the responses. Now I had one more main concern, is it possible to export a camera animation from 3D max directly into DX studio? Creator would not support this function and it was a problem.&lt;br/&gt;
&lt;br/&gt;
At this point we are evaluating Unity, Torque and DX studio and at the moment DX Studio has been my personal choice.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;BUnzaga&lt;/b&gt;&lt;br/&gt;If you want to export a camera animation from max, you can animate a box (along a spline path), then export that as .x or .fbx, including animations.  Then inside DX Studio, you attach the camera to that box, and play the animation.  Now your camera is animated.&lt;br/&gt;
&lt;br/&gt;
Of course you would probably want to set the box to invisible.  Another option, is DX Studio has a 'sequence editor' built straight into the engine.  This might be an option depending on the result you are after.&lt;br/&gt;
&lt;br/&gt;
I also have checked out Torque and Unity.  In all fairness, Unity is a great engine and is very object oriented, and is more of a 'programmers' engine.  However DX Studio is by far much easier to use and the step from design to implementation is very blurred, and often times people can even start making a game in DX Studio before the design is even complete.  It is a very easy to pick up engine.&lt;br/&gt;
&lt;br/&gt;
Torque, when I looked at it years ago, the design was separate from the actual display, which I didn't really like.  You had to use some outside scripting schema, then as a separate entity, you had to build it and run it in the engine.  I didn't really like this system personally.  I have also dabbled in creating my own 'engines', but to be frank, after being exposed to DX Studio, all other engines just feel more complicated and less 'fun'.&lt;br/&gt;
&lt;br/&gt;
That is not to say that DX Studio does not have its own shortcomings.  Speed of complex scenes is one, but this is a battle they are constantly winning.&lt;br/&gt;
&lt;br/&gt;
Most of the time the question 'What can DX Studio do?', is answered with, 'What can YOU do with DX Studio?'.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Thom Parkin&lt;/b&gt;&lt;br/&gt;Very well stated, BU!&lt;br/&gt;
I concur 150%&lt;br/&gt;
DXStudio has the unique ability to (easily) bridge the gap between DESIGN and DEVELOPMENT.&lt;br/&gt;
It has allowed 'designers' to create complete projects - including some very sophisticated code - and 'developers' to make some stunning projects.  Just look in the Gallery to see an amazing array of user-submitted content.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Sean_K&lt;/b&gt;&lt;br/&gt;Thanks Everyone. So far DX Studio is definitely at the top of my list and will be recommended to my management.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;</description><pubDate>Tue, 27 Jul 2010 23:10:53 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=e845dbaa-e544-4ab0-9545-6f96aba00fbe</guid></item><item><title>Music for dx studio users. Show it here.</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=18882f30-c67a-41e4-b1ca-65b20bad5562</link><description>&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;This topic has been created for people who are interested in obtaining music for their projects and/or sharing music that they made under their terms :)&lt;br/&gt;
So let me begin by adding this.&lt;br/&gt;
This is one track from my album that will arrive soon. I am still working hard on the album, I won't announce a release date because it's still a lot of work to be done. But I will be releasing a few more demos to be used in dx studio projects.&lt;br/&gt;
So here it comes.&lt;br/&gt;
-----------------------------------------------------------------&lt;br/&gt;
LF - Sillence (Track of the album called "Steps of a new life")&lt;br/&gt;
-----------------------------------------------------------------&lt;br/&gt;
Free for commercial/non commercial use ONLY in dx studio applications and games and presentations.&lt;br/&gt;
&lt;a href="http://www.dxstudio.com/forumuser/docs/c2381e71-3382-4a61-8c71-97e1e9d43d99.zip"&gt;LF - Sillence.zip&lt;/a&gt;&lt;br/&gt;
320 KBPS - High Quality - 5 MB File Size.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
What do you think about my song?:)&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Common Folks! Show your creativity in music!&lt;br/&gt;
I believe that Funkas, Charles, Triple Sky will make something far more better than this, this song is one of the best full songs I have to offer on the album.&lt;br/&gt;
Show me.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;&lt;a href="http://www.youtube.com/watch?v=yiUJpxj0PqY"&gt;Click here to listen to LF - Sillence [on Youtube.com]&lt;/a&gt; Now it's uploaded to youtube:) In case you want to hear it before downloading it, click there :)&lt;br/&gt;
Blog post over here :)&lt;br/&gt;
&lt;a href="http://lfz2.wordpress.com/2010/06/27/album-exclusive-demo-lf-sillence/"&gt;http://lfz2.wordpress.com/2010/06/27/album-exclusive-demo-lf-sillence/&lt;/a&gt;&lt;br/&gt;
This is one track directly from the album;)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Let me see a bit of creativity folks. Why doesn't anyone dare to show his/her's songs/tracks here :)?&lt;br/&gt;
Were doing this for the community;) If you have something like a song to share to the community, feeel freee.XD&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;I'd love to make a track or two just for fun :-D&lt;br/&gt;
&lt;br/&gt;
Most of us don't have a lot of time to make some but when I get some time then I'll jump all over it ;-)&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Marijn &lt;/b&gt;&lt;br/&gt;nice song LF, I posted a while ago some game music :D&lt;br/&gt;
wich program did u use? or did you used a keyboard?:D&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Matt Parkin&lt;/b&gt;&lt;br/&gt;I nominate LF for the Jack-Of-All-Trades award. Is there anything you can't do? Very nicely done. I might need to be speaking with you about a little diddy or two.&lt;br/&gt;
&lt;br/&gt;
Cheers~&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;Wow thank you my friends :)&lt;br/&gt;
@Marijn: FL Studio and my old yamaha organ :)&lt;br/&gt;
@Matt: I can always try something new :) if you have questions, don't forget to ask :)&lt;br/&gt;
I make my songs from scratch, even the simplest sounds are made from scratch, I never use already made beats because it's much more fun to make something good by yourself. I never used a beat made by someone else.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Fabio Guedes&lt;/b&gt;&lt;br/&gt;Here's some of my OST stuff: &lt;a href="http://www.myspace.com/bloodpyramid "&gt;http://www.myspace.com/bloodpyramid &lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
Nice track LF :)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;TripleSky&lt;/b&gt;&lt;br/&gt;triplesky.pdj.ru - sorry , everything is on russia on this site? but i think you can listen all of tracks intuitively. Have fun and make some fly in my sky)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;LF&lt;/b&gt;&lt;br/&gt;You both made cool songs :) hopefully I will finish my album soon.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;karl&lt;/b&gt;&lt;br/&gt;You can use any of my tracks in your game for free if you credit me in the game and on your game's download page.&lt;br/&gt;
&lt;br/&gt;
(e.g. Music by Opium - www.zenratai.com/opium)&lt;br/&gt;
&lt;br/&gt;
Preview some tracks here: &lt;a href="http://www.zenratai.com/opium"&gt;www.zenratai.com/opium&lt;/a&gt;)&lt;br/&gt;
&lt;br/&gt;
There is an email address there, send a mail to get an mp3 download location for the track you want.&lt;br/&gt;
&lt;br/&gt;
If you need original music written for your commercial game do contact me.&lt;br/&gt;
&lt;br/&gt;
~Lilje&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Fabio Guedes&lt;/b&gt;&lt;br/&gt;I just posted a new song for my newest project: &lt;a href="http://www.myspace.com/bloodpyramid"&gt;http://www.myspace.com/bloodpyramid&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
The song is "If Nothing Else Bleeds..."&lt;br/&gt;
If any of you care to give any feedback I'd appreciate it :) &lt;br/&gt;
&lt;br/&gt;
Cheers!&lt;br/&gt;
&lt;br/&gt;
P.S. Please don't use any of my songs on your projects! These were made specialy for my projects! If you like what you hear, drop me a PM and I'll consider working with you! :)&lt;br/&gt;&lt;br/&gt;</description><pubDate>Tue, 27 Jul 2010 22:42:52 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=18882f30-c67a-41e4-b1ca-65b20bad5562</guid></item><item><title>BVH animation.</title><link>http://www.dxstudio.com/forumtopic.aspx?topicid=f4a5de2b-7aa4-4f02-8482-dcc578497663</link><description>&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;Hi I have a 3d character and a bvh file of a golf swing.&lt;br/&gt;
&lt;br/&gt;
Is there a sneaky way of getting this into dxstudio other than using max or truespace.&lt;br/&gt;
&lt;br/&gt;
Ie as a combined animation.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;I found a way in truespace. If your interested pm me.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;David&lt;/b&gt;&lt;br/&gt;Well why hiding it so bad ?...&lt;br/&gt;&lt;br/&gt;&lt;b&gt;serialkiler&lt;/b&gt;&lt;br/&gt;this is the wierdest post od dxstudio forum like:&lt;br/&gt;
&lt;br/&gt;
   	 DXChristy: Is there a sneaky way of getting this into dxstudio other than using max or "truespace". &lt;br/&gt;
&lt;br/&gt;
one hour later&lt;br/&gt;
&lt;br/&gt;
   	 DXChristy: I found a way in "truespace". If your interested pm me. &lt;br/&gt;
&lt;br/&gt;
 uh ??&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;@serialkiler: I think what happened was what has happend to all of us at one point or another.  Where when you don't know how to do something in particular in something but then later on figure out a way ;-)&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;serialkiler&lt;/b&gt;&lt;br/&gt;lol the thing is he asked for a method other than using truespace, then he says he found a way in true space lool he must be confused or something xD&lt;br/&gt;&lt;br/&gt;&lt;b&gt;DXChristy&lt;/b&gt;&lt;br/&gt;truespace&lt;br/&gt;
load the bvh file,&lt;br/&gt;
load the obj file,&lt;br/&gt;
&lt;br/&gt;
you now have a skeleton which animates&lt;br/&gt;
&lt;br/&gt;
in model space&lt;br/&gt;
&lt;br/&gt;
find the button which links skin to skeleton (this is important and where the magic happens)&lt;br/&gt;
&lt;br/&gt;
export as .x&lt;br/&gt;
&lt;br/&gt;
import into dxstudio&lt;br/&gt;
&lt;br/&gt;
(you will need to  link a material to mesh then add the skin jpg to the material )&lt;br/&gt;
&lt;br/&gt;
sorry I may seem incoherent because I have very little development time.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;ucm&lt;/b&gt;&lt;br/&gt;Thanks DXChristy !!! :-D&lt;br/&gt;&lt;br/&gt;</description><pubDate>Tue, 27 Jul 2010 19:14:56 GMT</pubDate><guid>http://www.dxstudio.com/forumtopic.aspx?topicid=f4a5de2b-7aa4-4f02-8482-dcc578497663</guid></item></channel></rss>