Look At

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The 'Look At' dialog is used to point an object at another object in the scene.  This relies on the object having it's 'forward' direction in the +Z direction (as a camera does).  If the object faces the other way, the 'Flip' command should be used in the object's properties to get the correct direction.

 

sceneedit3d_lookat

 

Settings

 

Look At Object - Click to select the object that you want to 'look at'.  This will set the position automatically.

Track Object - Check this and the object will be looked at every frame.

Track Flip - Flips the direction of the look at.

 

Introduction



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