Enter Rotation in Degrees

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This dialog can be used to specify a rotation in degrees around each of the X,Y,Z axes in sequence.  This is simpler than calculating a quaternion (X,Y,W,Z) rotation.

 

sceneedit3d_rotationdegrees

 

Parameters

 

axes

 

X-axis - The rotation around the X-axis (left to right) in degrees.

Y-axis - The rotation around the Y-axis (bottom to top) in degrees.

Z-axis - The rotation around the Z-axis (front to back) in degrees.

 

Relative to current rotation  - If selected, this rotation will be applied to the existing rotation.  Otherwise, the rotation will be applied from a zero rotation and the current rotation will be ignored.

 

Introduction



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