The emitter class can be used on objects of type 'emitter' to configure how particles are produced.
Properties
frequency |
A floating point value representing the number of particles per second to be emitted. |
direction |
A Vector determining the main direction in which particles are emitted. |
directionSpread |
A floating point value determining the deviation from the main direction allowed in radians. |
speed |
A floating point value for the average speed of particles. |
speedSpread |
A floating point value for the variation in speed. |
active |
A boolean value, when true the emitter will emit particles. |
particleType |
A string identifier of the particle type (defined in the scene) to be produced. |
Examples
object.emitter.frequency=20; // 20 particles per second
Remarks
Attaching the emitter to an object or subgroup can make it more useful.
See Also


