object.light.<...>

Return to Introduction  Previous page  Next page

This class that allows changes to light parameters if the object is of type 'light'.

 

Properties

 

type

The type of light as a string, either "point", "spot" or "directional".

attenuation0

Floating point parameter for the calculation of lighting.

attenuation1

Floating point parameter for the calculation of lighting.

attenuation2

Floating point parameter for the calculation of lighting.

range

Floating point maximum distance over which the light has effect.

theta

Outer cone angle in radians.

phi

Cone angle in radians.

falloff

Amount of falloff between inner and outer cones.

useLighting

Use this light in basic lighting.

useShadows

Use this light for calculating shadows.

usePRT

Use this light for calculating Pre-computed Radiance Transfer.

 

Examples

 

object.light.type="point"; // set the light type of the current object to 'point'.

 

Remarks

 

Having too many lights can slow down the rendering, so try to keep them to a minimum.

 

See Also

 

Script Reference



Copyright ©2004 Worldweaver Ltd. DX Studio Home