Controls the physics engine for the scene.
Properties
gravity |
A floating point value represting the default gravity in the scene (defaults to -9.8). |
engine |
A string determining which physics engine is in use (currently 'physx' or 'bullet'). This can only be set once in the scene properties form and not via script. |
forceScale |
A floating point value to multiply all forces by. This can be useful if moving between different physics engines. |
Examples
scene.gravity=0; // zero gravity!
Remarks
Indivudal objects can override the default gravity with their own value in object.physics.gravity.
See Also


