Access texture maps within the current scene.
Syntax
textures.find("<texture filename>") - returns a Texture object for the given texture filename
textures.load("<texture filename>") - preloads the texture file for later use
textures.unload("<texture filename>") - forceably removes the texture file from video memory
Examples
textures.find("grass.png").reload(); //reloads grass.png from its original file
textures.load("dog.png"); // preloads the dog.png bitmap for later use
textures.unload("dog.png"); // kicks the dog.png texture out of video memory
Remarks
The 'find' method must be used as a filename may contain punctuation or spaces which would otherwise break the language grammar.
See Also


