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Winter 2008 Games Competition Winner Announced
23 December 2008

Well this has been an incredibly tough one to judge, but we've made our decision.

The winner of the DX Studio Winter 2008 Competition is myxini with his entry 'Stewardess 16'.

A runner up prize also goes to 'Meridian Core'.

Our reasoning behind the decision is that Stewardess represented a complete game with a strong styling and effective music track. There was good replayability and interesting progression.

Meridian core looks fantastic and has good interaction, but was pipped to the post by the completeness of Stewardess.

Below is a quick summary of the judges comments for all the other final entries:

Block Blast

When finished we could see this being a smash hit on the Wii (imagine with the WiiMote)!? Excellent game design, just needs the menus, sound and higher levels.

DX Pool

Jaw dropping visuals and some impressive coding to distribute the PhysX results over the network, although we had a few problems with the taking turns. As a tech note, the FPS could be massively boosted by switching off the engine 'collision' and using physics onPhysicsContact only.

scuDX

This has probably the most promise of many future games as it's a system like this that powered games including Monkey Island, Day of the Tentacle and Indiana Jones. I think this will be the root of some triple A point and clicks in 2009.

Snowboarding

Nice use of physics to create a fun snowboarding game. Still needs a bit of tuning to get the most out of it.

Forgotten Memories

By far the most immersive game - truly scary, with brilliant graphics, sound and music. A very near winner, but for the game competition we just needed a few more puzzles to solve. When finished this will be holding its own against Silent Hill.

Sirocco

Very stylish game with a great feel. Just needed some more puzzles or enemies.

Snowblocks

A cool idea on an addictive theme well realized in DX Studio. This could certainly be built on with some interaction between the stacks causing different effects.

Scribbled Monster

An original game with a surreal feel, slightly horror even? Really nicely done with well designed events and actions.

Arena

Certainly the coolest loading screen, and the high score table was a great touch. A few more enemies, particles and sounds would have really boosted this one to the top.

Need For Cheese

An original puzzle game - we really liked the level design and increasing difficulty.

Operation Brahmastra

A well programmed full on shoot em up game with great sound effects and good menus.

Congratulations and thanks to everyone who has taken part in making this such a brilliant contest. All the games are available to play now via the Winter 2008 Games Competition page on our Wiki.




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